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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Shell box
Actor type Ammo Game MiniDoomLogoIcon.png
DoomEd Number 2049 Class Name ShellBox
Spawn ID 143 Identifier T_SHELLBOX

Classes: InventoryAmmoShellShellBox

A box of shells, for use with the Shotgun or SuperShotgun. Gives five times the amount of ammo from the smaller shell pickup.

DECORATE definition

ACTOR ShellBox : Shell
  Inventory.PickupMessage "$GOTSHELLBOX" // "Picked up a box of shotgun shells."
  Inventory.Amount 20
    SBOX A -1