Classes:ShotgunGuy

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Sergeant
Actor type Monster Game MiniDoomLogoIcon.png (Doom)
DoomEd Number 9 Class Name ShotgunGuy
Spawn ID 1 Identifier T_SHOTGUY


Classes: ShotgunGuy
 →StealthShotgunGuy
 →DeadShotgunGuy


The Shotgun Zombie, more commonly known as Sergeants or Shotgunners, are zombies with a shotgun. They can be particularly dangerous to the player at close range.


ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class ShotgunGuy : Actor
{
	Default
	{
		Health 30;
		Radius 20;
		Height 56;
		Mass 100;
		Speed 8;
		PainChance 170;
		Monster;
		+FLOORCLIP
		SeeSound "shotguy/sight";
		AttackSound "shotguy/attack";
		PainSound "shotguy/pain";
		DeathSound "shotguy/death";
		ActiveSound "shotguy/active";
		Obituary "$OB_SHOTGUY";
		Tag "$FN_SHOTGUN";
		DropItem "Shotgun";
	}
	States
	{
	Spawn:
		SPOS AB 10 A_Look;
		Loop;
	See:
		SPOS AABBCCDD 3 A_Chase;
		Loop;
	Missile:
		SPOS E 10 A_FaceTarget;
		SPOS F 10 BRIGHT A_SposAttackUseAtkSound;
		SPOS E 10;
		Goto See;
	Pain:
		SPOS G 3;
		SPOS G 3 A_Pain;
		Goto See;
	Death:
		SPOS H 5;
		SPOS I 5 A_Scream;
		SPOS J 5 A_NoBlocking;
		SPOS K 5;
		SPOS L -1;
		Stop;
	XDeath:
		SPOS M 5;
		SPOS N 5 A_XScream;
		SPOS O 5 A_NoBlocking;
		SPOS PQRST 5;
		SPOS U -1;
		Stop;
	Raise:
		SPOS L 5;
		SPOS KJIH 5;
		Goto See;
	}
}

DECORATE definition

Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
ACTOR ShotgunGuy
{
  Health 30
  Radius 20
  Height 56
  Mass 100
  Speed 8
  PainChance 170
  Monster
  +FLOORCLIP
  SeeSound "shotguy/sight"
  AttackSound "shotguy/attack"
  PainSound "shotguy/pain"
  DeathSound "shotguy/death"
  ActiveSound "shotguy/active"
  Obituary "$OB_SHOTGUY"
  DropItem "Shotgun"
  States
  {
  Spawn:
    SPOS AB 10 A_Look
    Loop
  See:
    SPOS AABBCCDD 3 A_Chase
    Loop
  Missile:
    SPOS E 10 A_FaceTarget
    SPOS F 10 Bright A_SPosAttackUseAtkSound
    SPOS E 10
    Goto See
  Pain:
    SPOS G 3
    SPOS G 3 A_Pain
    Goto See
  Death:
    SPOS H 5
    SPOS I 5 A_Scream
    SPOS J 5 A_NoBlocking
    SPOS K 5
    SPOS L -1
    Stop
  XDeath:
    SPOS M 5
    SPOS N 5 A_XScream
    SPOS O 5 A_NoBlocking
    SPOS PQRST 5
    SPOS U -1
    Stop
  Raise:
    SPOS L 5
    SPOS KJIH 5
    Goto See
  }
}