|
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
|
Silver shield
|
Actor type
|
Armor
|
Game
|
(Heretic)
|
DoomEd Number
|
85
|
Class Name
|
SilverShield
|
Spawn ID
|
68
|
Identifier
|
T_SHIELD1
|
Classes: Inventory→Armor→BasicArmorPickup→SilverShield
The silver shield is the Heretic equivalent to the green armor in Doom, granting 100% armor to the player. However, the shield absorbs a higher percentage (50%) of damage per attack than its Doom counterpart.
ACTOR SilverShield : BasicArmorPickup
{
+FLOATBOB
Inventory.PickupMessage "$TXT_ITEMSHIELD1"
Inventory.Icon "SHLDA0"
Armor.SavePercent 50
Armor.SaveAmount 100
States
{
Spawn:
SHLD A -1
Stop
}
}