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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Silver shield
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Actor type
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Armor
|
Game
|
(Heretic)
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DoomEd Number
|
85
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Class Name
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SilverShield
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Spawn ID
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68
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Identifier
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T_SHIELD1
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Classes: Inventory→Armor→BasicArmorPickup→SilverShield
The silver shield is the Heretic equivalent to the green armor in Doom, granting 100% armor to the player. However, the shield absorbs a higher percentage (50%) of damage per attack than its Doom counterpart.
ACTOR SilverShield : BasicArmorPickup
{
+FLOATBOB
Inventory.PickupMessage "$TXT_ITEMSHIELD1"
Inventory.Icon "SHLDA0"
Armor.SavePercent 50
Armor.SaveAmount 100
States
{
Spawn:
SHLD A -1
Stop
}
}