|
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
|
Ophidian ice ball
|
Actor type
|
Explosive
|
Game
|
(Heretic)
|
DoomEd Number
|
None
|
Class Name
|
SnakeProjA
|
Spawn ID
|
138
|
Identifier
|
T_SNAKEPROJECTILE
|
Classes: SnakeProjA
→SnakeProjB
Ophidians throw a volley of three of these projectiles, quickly followed by one of a more dangerous type.
ACTOR SnakeProjA
{
Radius 12
Height 8
Speed 14
FastSpeed 20
Damage 1
Projectile
-NOBLOCKMAP
-ACTIVATEIMPACT
-ACTIVATEPCROSS
+WINDTHRUST
+SPAWNSOUNDSOURCE
RenderStyle Add
SeeSound "snake/attack"
States
{
Spawn:
SNFX ABCD 5 Bright
Loop
Death:
SNFX EF 5 Bright
SNFX G 4 Bright
SNFX HI 3 Bright
Stop
}
}