Classes:SnakeProjA

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Ophidian ice ball
Actor type Explosive Game MiniHereticLogoIcon.png
DoomEd Number None Class Name SnakeProjA
Spawn ID 138 Identifier T_SNAKEPROJECTILE


Classes: SnakeProjA
 →SnakeProjB
Ophidians throw a volley of three of these projectiles, quickly followed by one of a more dangerous type.

DECORATE definition

ACTOR SnakeProjA
{
  Radius 12
  Height 8
  Speed 14
  FastSpeed 20
  Damage 1
  Projectile
  -NOBLOCKMAP
  -ACTIVATEIMPACT
  -ACTIVATEPCROSS
  +WINDTHRUST
  +SPAWNSOUNDSOURCE
  RenderStyle Add
  SeeSound "snake/attack"
  States
  {
  Spawn:
    SNFX ABCD 5 Bright
    Loop
  Death:
    SNFX EF 5 Bright
    SNFX G 4 Bright
    SNFX HI 3 Bright
    Stop
  }
}