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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do NOT need to copy that actor, since it is already defined.
- In fact, it's not just useless, it will cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
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Ophidian fire ball
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Actor type
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Explosive
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Game
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(Heretic)
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DoomEd Number
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None
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Class Name
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SnakeProjB
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Spawn ID
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139
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Identifier
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T_SNAKEPROJECTILEBIG
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Classes: SnakeProjA→SnakeProjB
The last and most powerful projectile thrown by an ophidian's attack, after a volley of three less dangerous ones.
ACTOR SnakeProjB : SnakeProjA
{
Damage 3
+NOBLOCKMAP
-WINDTHRUST
States
{
Spawn:
SNFX JK 6 Bright
Loop
Death:
SNFX LM 5 Bright
SNFX N 4 Bright
SNFX O 3 Bright
Stop
}
}