Classes:Snout

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Snout
Actor type Weapon Game MiniHexenLogoIcon.png
DoomEd Number None Class Name Snout


Classes: WeaponSnout
The weapon used by players morphed into a pig.

DECORATE definition

ACTOR Snout : Weapon
{
  Weapon.SelectionOrder 10000
  +WEAPON.DONTBOB
  +WEAPON.MELEEWEAPON
  Weapon.Kickback 150
  Weapon.YAdjust 10

  action native A_SnoutAttack();

  States
  {
  Ready:
    WPIG A 1 A_WeaponReady
    Loop
  Deselect:
    WPIG A 1 A_Lower
    Loop
  Select:
    WPIG A 1 A_Raise
  Fire:
    WPIG A 4 A_SnoutAttack
    WPIG B 8 A_SnoutAttack
    Goto Ready
  Grunt:
    WPIG B 8
    Goto Ready
  }
}