||Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
The weapon used by players morphed into a pig.
ACTOR Snout : Weapon
action native A_SnoutAttack();
WPIG A 1 A_WeaponReady
WPIG A 1 A_Lower
WPIG A 1 A_Raise
WPIG A 4 A_SnoutAttack
WPIG B 8 A_SnoutAttack
WPIG B 8