Classes:Snout
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
Snout | |||
---|---|---|---|
Actor type | Weapon | Game | (Hexen) |
DoomEd Number | None | Class Name | Snout |
Classes: Weapon→Snout
The weapon used by players morphed into a pig.
DECORATE definition
ACTOR Snout : Weapon { Weapon.SelectionOrder 10000 +WEAPON.DONTBOB +WEAPON.MELEEWEAPON Weapon.Kickback 150 Weapon.YAdjust 10 action native A_SnoutAttack(); States { Ready: WPIG A 1 A_WeaponReady Loop Deselect: WPIG A 1 A_Lower Loop Select: WPIG A 1 A_Raise Fire: WPIG A 4 A_SnoutAttack WPIG B 8 A_SnoutAttack Goto Ready Grunt: WPIG B 8 Goto Ready } }