|
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
|
Heresiarch shield
|
Actor type
|
SFX
|
Game
|
(Hexen)
|
DoomEd Number
|
None
|
Class Name
|
SorcFX2
|
Classes: SorcFX2
The visual cue that the Heresiarch's invulnerability shield is active.
ACTOR SorcFX2
{
Speed 15
Radius 5
Height 5
+NOBLOCKMAP
+NOGRAVITY
+NOTELEPORT
action native A_SorcFX2Split();
action native A_SorcFX2Orbit();
States
{
Spawn:
SBS2 A 3 Bright A_SorcFX2Split
Loop
Orbit:
SBS2 A 2 Bright
SBS2 BCDEFGHIJKLMNOPA 2 Bright A_SorcFX2Orbit
Goto Orbit+1
Death:
SBS2 A 10
Stop
}
}