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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Heresiarch purple flames
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Actor type
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Explosive
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Game
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(Hexen)
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DoomEd Number
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None
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Class Name
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SorcFX4
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Classes: SorcFX4
A purple fireball fired by the Heresiarch that does a splash damage on impact; as a form of attack, the monster fires quite a few of them rapidly in a whiplash pattern.
ACTOR SorcFX4
{
Speed 12
Radius 10
Height 10
Projectile
-ACTIVATEIMPACT
-ACTIVATEPCROSS
DeathSound "SorcererBallExplode"
action native A_SorcFX4Check();
States
{
Spawn:
SBS4 ABC 2 Bright A_SorcFX4Check
Loop
Death:
SBS4 D 2 Bright
SBS4 E 2 Bright A_Explode(20, 128)
SBS4 FGH 2 Bright
Stop
}
}