||Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
|D'Sparil's lightning bolt
The lightning bolt thrown by D'Sparil. Its impact doesn't deal much damage, but the accompanying explosion does, nearly as powerful as that of a rocket. The native action A_BlueSpark spawns two sparks thrown in random directions at random speeds.
action native A_BlueSpark();
FX16 ABC 3 Bright A_BlueSpark
FX16 G 5 Bright A_Explode(random[S2FX1](80,111))
FX16 HIJKL 5 Bright