|
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
|
D'Sparil's lightning bolt
|
Actor type
|
Explosive
|
Game
|
(Heretic)
|
DoomEd Number
|
None
|
Class Name
|
Sorcerer2FX1
|
Spawn ID
|
145
|
Identifier
|
T_DSPARILBLUESHOT
|
Classes: Sorcerer2FX1
The lightning bolt thrown by D'Sparil. Its impact doesn't deal much damage, but the accompanying explosion does, nearly as powerful as that of a rocket. The native action A_BlueSpark spawns two sparks thrown in random directions at random speeds.
ACTOR Sorcerer2FX1
{
Radius 10
Height 6
Speed 20
FastSpeed 28
Damage 1
Projectile
-ACTIVATEIMPACT
-ACTIVATEPCROSS
RenderStyle Add
action native A_BlueSpark();
States
{
Spawn:
FX16 ABC 3 Bright A_BlueSpark
Loop
Death:
FX16 G 5 Bright A_Explode(random[S2FX1](80,111))
FX16 HIJKL 5 Bright
Stop
}
}