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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
D'Sparil's lightning bolt
Actor type Explosive Game MiniHereticLogoIcon.png (Heretic)
DoomEd Number None Class Name Sorcerer2FX1
Spawn ID 145 Identifier T_DSPARILBLUESHOT

Classes: Sorcerer2FX1
The lightning bolt thrown by D'Sparil. Its impact doesn't deal much damage, but the accompanying explosion does, nearly as powerful as that of a rocket. The native action A_BlueSpark spawns two sparks thrown in random directions at random speeds.

DECORATE definition

ACTOR Sorcerer2FX1
  Radius 10
  Height 6
  Speed 20
  FastSpeed 28
  Damage 1
  RenderStyle Add

  action native A_BlueSpark();
    FX16 ABC 3 Bright A_BlueSpark
    FX16 G 5 Bright A_Explode(random[S2FX1](80,111))
    FX16 HIJKL 5 Bright