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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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D'Sparil's Disciple invocation
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Actor type
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Explosive
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Game
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(Heretic)
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DoomEd Number
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None
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Class Name
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Sorcerer2FX2
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Spawn ID
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146
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Identifier
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T_DSPARILWIZARDSPAWNER
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Classes: Sorcerer2FX2
One of D'Sparil's two modes of attack, this projectile (visually similar to a disciple shot) spawns a disciple and dies afterwards. D'Sparil spawns two of those, at 45° on both sides of him. The native action A_GenWizard is responsible for spawning a disciple and, if spawning was successful, spawning a teleport fog as well and setting the projectile into its death state.
ACTOR Sorcerer2FX2
{
Radius 10
Height 6
Speed 6
Damage 10
Projectile
-ACTIVATEIMPACT
-ACTIVATEPCROSS
RenderStyle Add
action native A_GenWizard();
States
{
Spawn:
FX11 A 35 Bright
FX11 A 5 Bright A_GenWizard
FX11 B 5 Bright
Goto Spawn+1
Death:
FX11 CDEFG 5 Bright
Stop
}
}