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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
D'Sparil's Disciple invocation
Actor type Explosive Game MiniHereticLogoIcon.png (Heretic)
DoomEd Number None Class Name Sorcerer2FX2

Classes: Sorcerer2FX2
One of D'Sparil's two modes of attack, this projectile (visually similar to a disciple shot) spawns a disciple and dies afterwards. D'Sparil spawns two of those, at 45° on both sides of him. The native action A_GenWizard is responsible for spawning a disciple and, if spawning was successful, spawning a teleport fog as well and setting the projectile into its death state.

DECORATE definition

ACTOR Sorcerer2FX2
  Radius 10
  Height 6
  Speed 6
  Damage 10
  RenderStyle Add

  action native A_GenWizard();

    FX11 A 35 Bright
    FX11 A 5 Bright A_GenWizard
    FX11 B 5 Bright
    Goto Spawn+1
    FX11 CDEFG 5 Bright