|
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Waterfall sound
|
Actor type
|
Map spot
|
Game
|
(Heretic)
|
DoomEd Number
|
41
|
Class Name
|
SoundWaterfall
|
Spawn ID
|
111
|
Identifier
|
T_SOUND_WATERFALL
|
Classes: SoundWaterfall
Plays sound "world/waterfall" continuously. For creating your own ambient sounds use AmbientSound.
ACTOR SoundWaterfall
{
+NOBLOCKMAP
+NOSECTOR
+DONTSPLASH
States
{
Spawn:
TNT1 A 2 A_PlaySoundEx("world/waterfall", "SoundSlot6", 1)
Loop
}
}