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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do NOT need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it will cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
Special spot
Actor type Internal Game MiniZDoomLogoIcon.png (ZDoom)
DoomEd Number None Class Name SpecialSpot

Classes: SpecialSpot

The base class used for special map points that must be part of a collection where a single element can be chosen randomly. The Icon of Sin in Doom II, D'Sparil and the firemace in Heretic all use this in different ways.

  • The Icon of Sin regularly spits boss cubes at a randomly-chosen BossTarget.
  • D'Sparil, once his mount is dead, will often teleport to a randomly-chosen BossSpot. The more wounded he is, the more likely he'll decide to teleport.
  • Only one firemace can be present in a level, so it will appear at a randomly-chosen MaceSpawner. Except in deathmatch, the mace only has a 75% chance of appearing at all.

DECORATE definition

ACTOR SpecialSpot native
  action native A_SpawnSingleItem(class<Actor> type, int fail_sp = 0, int fail_co = 0, int fail_dm = 0);