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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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SpectralLightningBall2
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Actor type
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Explosive
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Game
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(Strife)
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DoomEd Number
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None
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Class Name
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SpectralLightningBall2
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Conversation ID
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81
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Puzzle Item ID
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N/A
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Classes: SpectralLightningBase→SpectralLightningBall1→SpectralLightningBall2
The 3rd Spectre and The Entity's version of Sigil 3 shots, which have less than one third the base damage as the original, probably for balance reasons.
ACTOR SpectralLightningBall2 : SpectralLightningBall1
{
Damage 20
}