Classes:SpectralLightningH1
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
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SpectralLightningH1 | |||
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Actor type | Explosive | Game | ![]() |
DoomEd Number | None | Class Name | SpectralLightningH1 |
Conversation ID | 78 | Puzzle Item ID | N/A |
Classes: SpectralLightningBase→SpectralLightningH1
→SpectralLightningH2
→SpectralLightningH3
The Player's version of Sigil 2 shots, which are at least three and a half times strong than any other version. Probably for balance purposes. It also leaves a "tail" like afterimage of itself behind it as it travels.
DECORATE definition
ACTOR SpectralLightningH1 : SpectralLightningBase { Speed 30 Radius 8 Height 16 Damage 70 Projectile +SPECTRAL action native A_SpectralLightningTail(); States { Spawn: ZAP6 A 4 Bright ZAP6 BC 4 Bright A_SpectralLightningTail Loop } }