Classes:Stalagmite

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Stalagmite
Actor type Decoration Game MiniDoomLogoIcon.png (Doom)
DoomEd Number 5050 Class Name Stalagmite


Classes: Stalagmite

A short gray stalagmite. While its sprite is present in Doom, there was no corresponding actor in the vanilla game. This actor definition has been taken from Skulltag.

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
// Grey stalagmite (unused Doom sprite, definition taken from Skulltag -----

class Stalagmite : Actor
{
	Default
	{
		Radius 16;
		Height 48;
		+SOLID
	}
	States
	{
	Spawn:
		SMT2 A -1;
		Stop;
	}
}

DECORATE definition

Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
ACTOR Stalagmite
{
  Radius 16
  Height 48
  +SOLID
  States
  {
  Spawn:
    SMT2 A -1
    Stop
  }
}

Note: In Skulltag, this actor also has "Game Heretic" and "Game Hexen" defined, not just "Game Doom".