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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Burning barrel
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Actor type
|
Light source
|
Game
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(Strife)
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DoomEd Number
|
70
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Class Name
|
StrifeBurningBarrel
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Conversation ID
|
238
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Puzzle Item ID
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N/A
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Classes: StrifeBurningBarrel
This actor needs a description.
In Strife1.wad, the sprites are actually named BARL* and are renamed at load-time by ZDoom.
ACTOR StrifeBurningBarrel
{
Radius 16
Height 48
+SOLID
States
{
Spawn:
BBAR ABCD 4 Bright
Loop
}
}