Classes:StrifeGrenadeLauncher2
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
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Dual grenade launcher | |||
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Actor type | Weapon | Game | (Strife) |
DoomEd Number | None | Class Name | StrifeGrenadeLauncher2 |
Classes: Inventory→Weapon→StrifeWeapon→StrifeGrenadeLauncher→StrifeGrenadeLauncher2
This mode of the Grenade Launcher fires Phosphorous Grenades, which burst into a pillar of erratically-moving flame for about 45 seconds.
DECORATE definition
ACTOR StrifeGrenadeLauncher2 : StrifeGrenadeLauncher { Weapon.SelectionOrder 3200 Weapon.AmmoUse1 1 Weapon.AmmoGive1 0 Weapon.AmmoType1 "PhosphorusGrenadeRounds" Weapon.SisterWeapon "StrifeGrenadeLauncher" Tag "$TAG_GLAUNCHER2" // "Grenade Launcher" States { Ready: GREN D 1 A_WeaponReady Loop Deselect: GREN D 1 A_Lower Loop Select: GREN D 1 A_Raise Loop Fire: GREN D 5 A_FireGrenade("PhosphorousGrenade", -90, "Flash") GREN E 10 GREN D 5 A_FireGrenade("PhosphorousGrenade", 90, "Flash2") GREN F 10 GREN A 0 A_ReFire Goto Ready Flash: GREF C 5 Bright A_Light1 Goto LightDone Flash2: GREF D 5 Bright A_Light2 Goto LightDone } }