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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Dual grenade launcher
Actor type Weapon Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number None Class Name StrifeGrenadeLauncher2

Classes: InventoryWeaponStrifeWeaponStrifeGrenadeLauncherStrifeGrenadeLauncher2
This mode of the Grenade Launcher fires Phosphorous Grenades, which burst into a pillar of erratically-moving flame for about 45 seconds.

DECORATE definition

ACTOR StrifeGrenadeLauncher2 : StrifeGrenadeLauncher
  Weapon.SelectionOrder 3200
  Weapon.AmmoUse1 1
  Weapon.AmmoGive1 0
  Weapon.AmmoType1 "PhosphorusGrenadeRounds"
  Weapon.SisterWeapon "StrifeGrenadeLauncher"
  Tag "$TAG_GLAUNCHER2" // "Grenade Launcher"
    GREN D 1 A_WeaponReady
    GREN D 1 A_Lower
    GREN D 1 A_Raise
    GREN D 5 A_FireGrenade("PhosphorousGrenade", -90, "Flash")
    GREN E 10
    GREN D 5 A_FireGrenade("PhosphorousGrenade", 90, "Flash2")
    GREN F 10
    GREN A 0 A_ReFire
    Goto Ready
    GREF C 5 Bright A_Light1
    Goto LightDone
    GREF D 5 Bright A_Light2
    Goto LightDone