Classes:StrifeKey

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Strife key
Actor type Internal Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number None Class Name StrifeKey


Classes: InventoryKeyStrifeKey
 →BaseKey
 →BlueCrystalKey
 →BrassKey
 →CatacombKey
 →ChapelKey
 →CoreKey
 →FactoryKey
 →GoldKey
 →GovsKey
 →IDBadge
 →IDCard
 →MaulerKey
 →MilitaryID
 →MineKey
 →NewKey5
 →OracleKey
 →OrderKey
 →Passcard
 →Power1Key
 →Power2Key
 →Power3Key
 →PrisonKey
 →RedCrystalKey
 →SecurityKey
 →SeveredHand
 →SilverKey
 →WarehouseKey

Base class of the many Strife keys (except OraclePass and PrisonPass for some reason), only used to define some default properties.

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class StrifeKey : Key
{
	Default
	{
		Radius 20;
		Height 16;
		+NOTDMATCH
		+FLOORCLIP
	}
}

DECORATE definition

Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
ACTOR StrifeKey : Key
{
  Radius 20
  Height 16
  +NOTDMATCH
  +FLOORCLIP
}