Classes:StrifeKey
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
Strife key | |||
---|---|---|---|
Actor type | Internal | Game | (Strife) |
DoomEd Number | None | Class Name | StrifeKey |
Classes: Inventory→Key→StrifeKey
→BaseKey
→BlueCrystalKey
→BrassKey
→CatacombKey
→ChapelKey
→CoreKey
→FactoryKey
→GoldKey
→GovsKey
→IDBadge
→IDCard
→MaulerKey
→MilitaryID
→MineKey
→NewKey5
→OracleKey
→OrderKey
→Passcard
→Power1Key
→Power2Key
→Power3Key
→PrisonKey
→RedCrystalKey
→SecurityKey
→SeveredHand
→SilverKey
→WarehouseKey
Base class of the many Strife keys (except OraclePass and PrisonPass for some reason), only used to define some default properties.
ZScript definition
Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub. |
class StrifeKey : Key
{
Default
{
Radius 20;
Height 16;
+NOTDMATCH
+FLOORCLIP
}
}
DECORATE definition
Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above. |
ACTOR StrifeKey : Key { Radius 20 Height 16 +NOTDMATCH +FLOORCLIP }