Classes:SummoningDoll

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  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
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  4. Definitions for existing actors are put on the wiki for reference purpose only.
Dark servant summoning doll
Actor type Explosive Game MiniHexenLogoIcon.png (Hexen)
DoomEd Number None Class Name SummoningDoll


Classes: SummoningDoll

The projectile thrown when using a Dark Servant Artifact to summon a dark servant (who is a friendly Maulotaur). If there was not enough space for a Maulotaur to spawn, it just drops the artifact itself.

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class SummoningDoll : Actor
{
	Default
	{
		Speed 20;
		+NOBLOCKMAP +DROPOFF +MISSILE
		+NOTELEPORT
	}

	States
	{
	Spawn:
		SUMN A 4;
		Loop;
	Death:
		SUMN AA 4;
		SUMN A 4 A_Summon;
		Stop;
	}
	
	//============================================================================
	//
	// A_Summon
	//
	//============================================================================

	void A_Summon()
	{
		Actor mo = Spawn("MinotaurFriend", pos, ALLOW_REPLACE);
		if (mo)
		{
			if (mo.TestMobjLocation() == false || !tracer)
			{ // Didn't fit - change back to artifact
				mo.Destroy();
				Actor arti = Spawn("ArtiDarkServant", Pos, ALLOW_REPLACE);
				if (arti) arti.bDropped = true;
				return;
			}

			// Careful! The Minotaur might have been replaced 
			// so only set the time if we got a genuine one.
			MinotaurFriend m = MinotaurFriend(mo);
			if (m) m.StartTime = level.maptime;
			
			if (tracer.bCorpse)
			{	// Master dead
				mo.tracer = null;		// No master
			}
			else
			{
				mo.tracer = tracer;		// Pointer to master
				Inventory power = Inventory(Spawn("PowerMinotaur"));
				power.CallTryPickup(tracer);
				mo.SetFriendPlayer(tracer.player);
			}

			// Make smoke puff
			Spawn("MinotaurSmoke", Pos, ALLOW_REPLACE);
			A_StartSound(mo.ActiveSound, CHAN_VOICE);
		}
	}	
}

DECORATE definition

Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
ACTOR SummoningDoll
{
  Speed 20
  +NOBLOCKMAP
  +DROPOFF
  +MISSILE
  +NOTELEPORT

  action native A_Summon();

  States
  {
  Spawn:
    SUMN A 4
    Loop
  Death:
    SUMN AA 4
    SUMN A 4 A_Summon
    Stop
  }
}