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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Shooting range practice target
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Actor type
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Interactive object
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Game
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(Strife)
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DoomEd Number
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208
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Class Name
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TargetPractice
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Conversation ID
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205
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Puzzle Item ID
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N/A
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Classes: TargetPractice
Spinning target, used for weapon testing
ACTOR TargetPractice
{
Health 99999999
PainChance 255
Radius 10
Height 72
Mass 9999999
+SOLID
+SHOOTABLE
+NOBLOOD
+INCOMBAT
+NODAMAGE
PainSound "misc/metalhit"
States
{
Spawn:
HOGN A 2 A_CheckTerrain
Loop
Pain:
HOGN B 1 A_CheckTerrain
HOGN C 1 A_Pain
Goto Spawn
}
}