|
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
|
Shooting range practice target
|
Actor type
|
Interactive object
|
Game
|
(Strife)
|
DoomEd Number
|
208
|
Class Name
|
TargetPractice
|
Conversation ID
|
205
|
Puzzle Item ID
|
N/A
|
Classes: TargetPractice
Spinning target, used for weapon testing
ACTOR TargetPractice
{
Health 99999999
PainChance 255
Radius 10
Height 72
Mass 9999999
+SOLID
+SHOOTABLE
+NOBLOOD
+INCOMBAT
+NODAMAGE
PainSound "misc/metalhit"
States
{
Spawn:
HOGN A 2 A_CheckTerrain
Loop
Pain:
HOGN B 1 A_CheckTerrain
HOGN C 1 A_Pain
Goto Spawn
}
}