Classes:TelOtherFX1

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Banishment device blast
Actor type Explosive Game MiniHexenLogoIcon.png
DoomEd Number None Class Name TelOtherFX1


Classes: TelOtherFX1
 →TelOtherFX2
 →TelOtherFX3
 →TelOtherFX4
 →TelOtherFX5

This projectile implements Hexen's Banishment Device. The four child classes are spawned by A_TeloSpawnA through A_TeloSpawnD to leave a slight trail as the projectile moves.

Upon hitting a monster, that monster is teleported to a random deathmatch start. If it has a TID, the TID is set to zero. If it has a special, that special is executed and removed.

Upon hitting a player, that player will be teleported to a random start spot, either a deathmatch start for deathmatch games or a normal start for other game modes. Unlike monsters, a player's TID and special will be unaltered.

DECORATE definition

ACTOR TelOtherFX1 native
{
  Damage 10001
  Projectile
  -ACTIVATEIMPACT
  -ACTIVATEPCROSS
  +BLOODLESSIMPACT
  Radius 16
  Height 16
  Speed 20

  action native A_TeloSpawnA();
  action native A_TeloSpawnB();
  action native A_TeloSpawnC();
  action native A_TeloSpawnD();
  action native A_CheckTeleRing();

  States
  {
  Spawn:
    TRNG E 5 Bright
    TRNG D 4 Bright
    TRNG C 3 Bright A_TeloSpawnC
    TRNG B 3 Bright A_TeloSpawnB
    TRNG A 3 Bright A_TeloSpawnA
    TRNG B 3 Bright A_TeloSpawnB
    TRNG C 3 Bright A_TeloSpawnC
    TRNG D 3 Bright A_TeloSpawnD
    Goto Spawn+2
  Death:
    TRNG E 3 Bright
    Stop
  }
}