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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Red teleporter glitter spark
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Actor type
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SFX
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Game
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(Heretic)
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DoomEd Number
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None
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Class Name
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TeleGlitter1
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Classes: TeleGlitter1
→TeleGlitter2
A small particle created by a red glitter generator. Its native action A_AccTeleGlitter increases its vertical speed by +50% when called.
ACTOR TeleGlitter1
{
+NOBLOCKMAP
+NOGRAVITY
+MISSILE
RenderStyle Add
Damage 0
action native A_AccTeleGlitter();
States
{
Spawn:
TGLT A 2 Bright
TGLT B 2 Bright A_AccTeleGlitter
TGLT C 2 Bright
TGLT D 2 Bright A_AccTeleGlitter
TGLT E 2 Bright
Loop
}
}