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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Blue teleglitter generator
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Actor type
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Map spot
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Game
|
(Heretic)
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DoomEd Number
|
52
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Class Name
|
TeleGlitterGenerator2
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Spawn ID
|
167
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Identifier
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T_BLUETELEGLITTER
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Classes: TeleGlitterGenerator2
This actor constantly creates small blue particles. In Heretic, they are typically used to mark level-exit teleporters.
ACTOR TeleGlitterGenerator2
{
+NOBLOCKMAP
+NOGRAVITY
+DONTSPLASH
+MOVEWITHSECTOR
States
{
Spawn:
TNT1 A 8 A_SpawnItemEx("TeleGlitter2", random[TeleGlitter2](0,31)-16, random[TeleGlitter2](0,31)-16, 0, 0, 0, 0.25)
Loop
}
}