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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Teleporter beacon
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Actor type
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Artifact
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Game
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(Strife)
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DoomEd Number
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10
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Class Name
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TeleporterBeacon
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Conversation ID
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166
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Puzzle Item ID
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N/A
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Classes: Inventory→TeleporterBeacon
Once deployed, this item spawns up to six Front soldiers to aid you in battle.
ACTOR TeleporterBeacon : Inventory native
{
Health 5
Radius 16
Height 16
Inventory.MaxAmount 3
+DROPPED
+INVENTORY.INVBAR
Inventory.Icon "I_BEAC"
Tag "$TAG_TELEPORTERBEACON" // "Teleporter Beacon"
Inventory.PickupMessage "$TXT_BEACON" // "You picked up the Teleporter Beacon."
action native A_Beacon();
States
{
Spawn:
BEAC A -1
Stop
Drop:
BEAC A 30
BEAC A 160 A_Beacon
Wait
Death:
BEAC A 1 A_FadeOut(0.015)
Loop
}
}