Classes:TeleporterBeacon

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Teleporter beacon
Actor type Artifact Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number 10 Class Name TeleporterBeacon
Conversation ID 166 Puzzle Item ID N/A


Classes: InventoryTeleporterBeacon
Once deployed, this item spawns up to six Front soldiers to aid you in battle.

DECORATE definition

ACTOR TeleporterBeacon : Inventory native
{
  Health 5
  Radius 16
  Height 16
  Inventory.MaxAmount 3
  +DROPPED
  +INVENTORY.INVBAR
  Inventory.Icon "I_BEAC"
  Tag "$TAG_TELEPORTERBEACON" // "Teleporter Beacon"
  Inventory.PickupMessage "$TXT_BEACON" // "You picked up the Teleporter Beacon."

  action native A_Beacon();

  States
  {
  Spawn:
    BEAC A -1
    Stop
  Drop:
    BEAC A 30
    BEAC A 160 A_Beacon
    Wait
  Death:
    BEAC A 1 A_FadeOut(0.015)
    Loop
  }
}