Classes:TeleporterBeacon

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Teleporter beacon
Actor type Artifact Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number 10 Class Name TeleporterBeacon
Conversation ID 166 Puzzle Item ID N/A


Classes: InventoryTeleporterBeacon
Once deployed, this item spawns up to six Front soldiers to aid you in battle.

DECORATE definition

ACTOR TeleporterBeacon : Inventory native
{
  Health 5
  Radius 16
  Height 16
  Inventory.MaxAmount 3
  +DROPPED
  +INVENTORY.INVBAR
  Inventory.Icon "I_BEAC"
  Tag "$TAG_TELEPORTERBEACON" // "Teleporter Beacon"
  Inventory.PickupMessage "$TXT_BEACON" // "You picked up the Teleporter Beacon."

  action native A_Beacon();

  States
  {
  Spawn:
    BEAC A -1
    Stop
  Drop:
    BEAC A 30
    BEAC A 160 A_Beacon
    Wait
  Death:
    BEAC A 1 A_FadeOut(0.015)
    Loop
  }
}