Classes:ThrowingBomb
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
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Fléchette used by a fighter | |||
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Actor type | Explosive | Game | ![]() |
DoomEd Number | None | Class Name | ThrowingBomb |
Classes: ThrowingBomb
A projectile spawned when a fighter fléchette is used, it bounces on the ground and explodes after a short while or when hitting an actor or a wall.
DECORATE definition
ACTOR ThrowingBomb { Health 48 Speed 12 Radius 8 Height 10 DamageType "Fire" +NOBLOCKMAP +DROPOFF +MISSILE BounceType "HexenCompat" SeeSound "FlechetteBounce" DeathSound "FlechetteExplode" action native A_CheckThrowBomb(); action native A_CheckThrowBomb2(); States { Spawn: THRW A 4 A_CheckThrowBomb THRW BCDE 3 A_CheckThrowBomb THRW F 3 A_CheckThrowBomb2 Loop THRW G 6 A_CheckThrowBomb THRW F 4 A_CheckThrowBomb THRW H 6 A_CheckThrowBomb THRW F 4 A_CheckThrowBomb THRW G 6 A_CheckThrowBomb THRW F 3 A_CheckThrowBomb Wait Death: CFCF Q 4 Bright A_NoGravity CFCF R 3 Bright A_Scream CFCF S 4 Bright A_Explode CFCF T 3 Bright CFCF U 4 Bright CFCF W 3 Bright CFCF X 4 Bright CFCF Z 3 Bright Stop } }