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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Tree
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Actor type
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Breakable
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Game
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(Hexen)
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DoomEd Number
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8062
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Class Name
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TreeDestructible
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Classes: TreeDestructible
This actor needs a description.
ACTOR TreeDestructible
{
Health 70
Radius 15
Height 180
DeathHeight 24
Mass 0x7fffffff
PainSound "TreeExplode"
DeathSound "TreeBreak"
+SOLID
+SHOOTABLE
+NOBLOOD
+NOICEDEATH
States
{
Spawn:
TRDT A -1
Stop
Death:
TRDT B 5
TRDT C 5 A_Scream
TRDT DEF 5
TRDT G -1
Stop
Burn:
TRDT H 5 Bright A_Pain
TRDT IJKL 5 Bright
TRDT M 5 Bright A_Explode(10, 128)
TRDT N 5 Bright
TRDT OP 5
TRDT Q -1
Stop
}
}