Classes:Unknown

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Error marker
Actor type Internal Game MiniZDoomLogoIcon.png (ZDoom)
DoomEd Number None Class Name Unknown


Classes: Unknown
 →SpeakerIcon

This actor class is as an exclamation mark that replaces any problematic objects in a map. An actor is replaced if it is:

  • a map thing that specifies a DoomEd Number that does not match any existing actor
  • an actor whose sprite for the first “Spawn” frame is missing
  • a RandomSpawner that went into too many recursions and might be stuck in an infinite loop

In such an event of replacement an error message is logged into the console to help diagnose the cause of the problem. This actor is always guaranteed to be defined and must be defined for ZDoom to function properly.

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class Unknown : Actor
{
	Default
	{
		Radius 32;
		Height 56;
		+NOGRAVITY
		+NOBLOCKMAP
		+DONTSPLASH
	}
	States
	{
	Spawn:
		UNKN A -1;
		Stop;
	}
}

DECORATE definition

Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
ACTOR Unknown
{
  Radius 32
  Height 56
  +NOGRAVITY
  +NOBLOCKMAP
  +DONTSPLASH
  States
  {
  Spawn:
    UNKN A -1
    Stop
  }
}