Classes:Unknown
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
Error marker | |||
---|---|---|---|
Actor type | Internal | Game | ![]() |
DoomEd Number | None | Class Name | Unknown |
Classes: Unknown
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This actor class is as an exclamation mark that replaces any problematic objects in a map. An actor is replaced if it is:
- a map thing that specifies a DoomEd Number that does not match any existing actor
- an actor whose sprite for the first “Spawn” frame is missing
- a RandomSpawner that went into too many recursions and might be stuck in an infinite loop
In such an event of replacement an error message is logged into the console to help diagnose the cause of the problem. This actor is always guaranteed to be defined and must be defined for ZDoom to function properly.
ZScript definition
Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub. |
class Unknown : Actor
{
Default
{
Radius 32;
Height 56;
+NOGRAVITY
+NOBLOCKMAP
+DONTSPLASH
}
States
{
Spawn:
UNKN A -1;
Stop;
}
}
DECORATE definition
Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above. |
ACTOR Unknown { Radius 32 Height 56 +NOGRAVITY +NOBLOCKMAP +DONTSPLASH States { Spawn: UNKN A -1 Stop } }
Categories:
- Chex Quest actors
- Chex Quest internal actors
- Chex Quest 3 actors
- Chex Quest 3 internal actors
- Doom actors
- Doom internal actors
- Doom II actors
- Doom II internal actors
- Heretic actors
- Heretic internal actors
- Hexen actors
- Hexen internal actors
- Strife actors
- Strife internal actors
- ZDoom actors
- ZDoom internal actors
- Internal