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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Vavoom light
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Actor type
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Internal
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Game
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(OpenGL)
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DoomEd Number
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9825
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Class Name
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VavoomLight
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Classes: DynamicLight→VavoomLight
→VavoomLightColor
→VavoomLightWhite
Base class for Vavoom-type lights. A Vavoom light's Z position is absolute, instead of being relative to the floor like all other map objects. All dynamic lights can be toggled on and off with Thing_Activate and Thing_Deactivate.
ACTOR VavoomLight : DynamicLight native {}