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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Colored Vavoom light
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Actor type
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Dynamic light
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Game
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(OpenGL)
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DoomEd Number
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1503
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Class Name
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VavoomLightColor
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Classes: DynamicLight→VavoomLight→VavoomLightColor
A colored light takes four arguments:
- 1: Intensity value of the light
- 2: Red value of the light
- 3: Green value of the light
- 4: Blue value of the light
A colored light's Z position is absolute, instead of being relative to the floor like all other map objects. All dynamic lights can be toggled on and off with Thing_Activate and Thing_Deactivate.
ACTOR VavoomLightColor : VavoomLight native {}