Several volcanoes in a Doom II setting.
|
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
|
Volcano
|
Actor type
|
Hazard
|
Game
|
(Heretic)
|
DoomEd Number
|
87
|
Class Name
|
Volcano
|
Spawn ID
|
150
|
Identifier
|
T_VOLCANO
|
Classes: Volcano
A miniature volcano that spouts gouts of fire.
ACTOR Volcano
{
Radius 12
Height 20
+SOLID
action native A_VolcanoSet();
action native A_VolcanoBlast();
States
{
Spawn:
VLCO A 350
VLCO A 35 A_VolcanoSet
VLCO BCDBCD 3
VLCO E 10 A_VolcanoBlast
Goto Spawn+1
}
}