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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Volcano blast
Actor type Explosive Game MiniHereticLogoIcon.png
DoomEd Number None Class Name VolcanoBlast
Spawn ID 123 Identifier T_VOLCANOBALL

Classes: ActorVolcanoBlast
A big ball of fire spitted by a volcano. Its native action A_VolcBallImpact makes it burst into several tinier balls of fire upon impact.

DECORATE definition

ACTOR VolcanoBlast
  Radius 8
  Height 8
  Speed 2
  Damage 2
  DamageType Fire
  Gravity 0.125
  DeathSound "world/volcano/blast"

  action native A_VolcBallImpact();

    VFBL AB 4 BRIGHT A_SpawnItemEx("Puffy", random2[BeastPuff]()*0.015625, random2[BeastPuff]()*0.015625, 
                                   random2[BeastPuff]()*0.015625, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION, 64)
    XPL1 A 4 BRIGHT A_VolcBallImpact