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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Volcano blast
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Actor type
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Explosive
|
Game
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(Heretic)
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DoomEd Number
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None
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Class Name
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VolcanoBlast
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Spawn ID
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123
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Identifier
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T_VOLCANOBALL
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Classes: Actor → VolcanoBlast
A big ball of fire spitted by a volcano. Its native action A_VolcBallImpact makes it burst into several tinier balls of fire upon impact.
ACTOR VolcanoBlast
{
Radius 8
Height 8
Speed 2
Damage 2
DamageType Fire
Gravity 0.125
+NOBLOCKMAP
+MISSILE
+DROPOFF
+NOTELEPORT
DeathSound "world/volcano/blast"
action native A_VolcBallImpact();
States
{
Spawn:
VFBL AB 4 BRIGHT A_SpawnItemEx("Puffy", random2[BeastPuff]()*0.015625, random2[BeastPuff]()*0.015625,
random2[BeastPuff]()*0.015625, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION, 64)
Loop
Death:
XPL1 A 4 BRIGHT A_VolcBallImpact
XPL1 BCDEF 4 BRIGHT
Stop
}
}