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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Volcano blast
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Actor type
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Explosive
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Game
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(Heretic)
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DoomEd Number
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None
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Class Name
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VolcanoBlast
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Spawn ID
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123
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Identifier
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T_VOLCANOBALL
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Classes: Actor → VolcanoBlast
A big ball of fire spitted by a volcano. Its native action A_VolcBallImpact makes it burst into several tinier balls of fire upon impact.
ACTOR VolcanoBlast
{
Radius 8
Height 8
Speed 2
Damage 2
DamageType Fire
Gravity 0.125
+NOBLOCKMAP
+MISSILE
+DROPOFF
+NOTELEPORT
DeathSound "world/volcano/blast"
action native A_VolcBallImpact();
States
{
Spawn:
VFBL AB 4 BRIGHT A_SpawnItemEx("Puffy", random2[BeastPuff]()*0.015625, random2[BeastPuff]()*0.015625,
random2[BeastPuff]()*0.015625, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION, 64)
Loop
Death:
XPL1 A 4 BRIGHT A_VolcBallImpact
XPL1 BCDEF 4 BRIGHT
Stop
}
}