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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Water zone
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Actor type
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Map spot
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Game
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(ZDoom)
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DoomEd Number
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9045
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Class Name
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WaterZone
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Classes: Actor → WaterZone
A water zone thing makes the sector it is in underwater and possible to swim within. Mainly used for Transfer_Heights dummy sectors to make swimmable deep water but can be used in any sector. Players can drown in water zones after a certain time. This can be defined in MAPINFO.
ACTOR WaterZone native
{
+NOSECTOR
+NOBLOCKMAP
+NOGRAVITY
+DONTSPLASH
}