Classes:WeaponGiver
Jump to navigation
Jump to search
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
Weapon giver | |||
---|---|---|---|
Actor type | Internal | Game | (ZDoom) |
DoomEd Number | None | Class Name | WeaponGiver |
Classes: Inventory→Weapon→WeaponGiver→AssaultGunStanding
A class that is used to define alternate pickups for weapons. A weapon giver is affected by game modes like a weapon (for respawning, staying, and so on) but isn't, itself, a weapon. Instead, it gives the last weapon defined in its DropItem list. For this reason, a weapon giver should have only one entry in its DropItem list.
Like a weapon, a WeaponGiver can be specified a certain amount of ammo. By default (for the -1 value), it will give the same amount as the weapon it gives; but a value of 0 or more is given it overrides the weapon's normal ammo quantity. This can be used to create fully-loaded or fully-depleted variant of weapons.
DECORATE definition
ACTOR WeaponGiver : Weapon native { Weapon.AmmoGive1 -1 Weapon.AmmoGive2 -1 }
Categories:
- Chex Quest actors
- Chex Quest internal actors
- Chex Quest 3 actors
- Chex Quest 3 internal actors
- Doom actors
- Doom internal actors
- Doom II actors
- Doom II internal actors
- Heretic actors
- Heretic internal actors
- Hexen actors
- Hexen internal actors
- Strife actors
- Strife internal actors
- ZDoom actors
- ZDoom internal actors
- Internal