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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do NOT need to copy that actor, since it is already defined.
- In fact, it's not just useless, it will cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
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White flag
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Actor type
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Interactive object
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Game
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(Skulltag)
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DoomEd Number
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5132
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Class Name
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WhiteFlag
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Spawn ID
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179
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Identifier
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None
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Warning: This class is a Skulltag-specific actor that is not included in ZDoom!
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Classes: Actor → Inventory → TeamItem → Flag → WhiteFlag
The Flag in Skulltag's "One-Flag Capture the Flag" game mode.
ACTOR WhiteFlag : Flag 5132
{
SpawnID 179
Radius 20
Height 16
+NOTDMATCH
Inventory.PickupMessage "$PICKUP_WHITEFLAG"
Inventory.Icon "WFLAB0"
States
{
Spawn:
WFLA ABC 3
WFLA DEF 3 BRIGHT
Loop
}
}