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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Reiver fireball
Actor type Explosive Game MiniHexenLogoIcon.png
DoomEd Number None Class Name WraithFX1

Classes: WraithFX1
Fireballs thrown by Reivers. Their native action spawns small sparks that fall from the main fireball.

DECORATE definition

  Speed 14
  Radius 10
  Height 6
  Mass 5
  Damage 5
  DamageType "Fire"
  SeeSound "WraithMissileFire"
  DeathSound "WraithMissileExplode"

  action native A_WraithFX2();

    WRBL A 3 Bright
    WRBL B 3 Bright A_WraithFX2
    WRBL C 3 Bright
    WRBL D 4 Bright
    WRBL E 4 Bright A_WraithFX2
    WRBL F 4 Bright
    WRBL GH 3 Bright A_WraithFX2
    WRBL I 3 Bright