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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Reiver fireball
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Actor type
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Explosive
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Game
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(Hexen)
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DoomEd Number
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None
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Class Name
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WraithFX1
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Classes: WraithFX1
Fireballs thrown by Reivers. Their native action spawns small sparks that fall from the main fireball.
ACTOR WraithFX1
{
Speed 14
Radius 10
Height 6
Mass 5
Damage 5
DamageType "Fire"
Projectile
+FLOORCLIP
SeeSound "WraithMissileFire"
DeathSound "WraithMissileExplode"
action native A_WraithFX2();
States
{
Spawn:
WRBL A 3 Bright
WRBL B 3 Bright A_WraithFX2
WRBL C 3 Bright
Loop
Death:
WRBL D 4 Bright
WRBL E 4 Bright A_WraithFX2
WRBL F 4 Bright
WRBL GH 3 Bright A_WraithFX2
WRBL I 3 Bright
Stop
}
}