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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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ZBell
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Actor type
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Decoration
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Game
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(Hexen)
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DoomEd Number
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8065
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Class Name
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ZBell
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Classes: ZBell
This actor needs a description.
ACTOR ZBell native
{
Health 5
Radius 56
Height 120
Mass 0x7fffffff
+SOLID
+SHOOTABLE
+NOBLOOD
+NOGRAVITY
+SPAWNCEILING
+NOICEDEATH
DeathSound "BellRing"
action native A_BellReset1();
action native A_BellReset2();
States
{
Spawn:
BBLL F -1
Stop
Death:
BBLL A 4 A_BellReset1
BBLL BC 4
BBLL D 5 A_Scream
BBLL CB 4
BBLL A 3
BBLL E 4
BBLL F 5
BBLL G 6 A_Scream
BBLL F 5
BBLL EA 4
BBLL BC 5
BBLL D 6 A_Scream
BBLL CB 5
BBLL A 4
BBLL EF 5
BBLL G 7 A_Scream
BBLL FEA 5
BBLL B 6
BBLL C 6
BBLL D 7 A_Scream
BBLL CB 6
BBLL A 5
BBLL EF 6
BBLL G 7 A_Scream
BBLL FEABC 6
BBLL B 7
BBLL A 8
BBLL E 12
BBLL A 10
BBLL B 12
BBLL A 12
BBLL E 14
BBLL A 1 A_BellReset2
Goto Spawn
}
}