Classes:ZBridge

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Bridge thing
Actor type Bridge Game MiniDoomLogoIcon.png (Doom)
DoomEd Number 118 Class Name ZBridge
Spawn ID 21 Identifier T_BRIDGE


Classes: CustomBridgeZBridge

The bridge is a "3D" element that can be placed at any height and allows players and monsters alike to walk upon it. It is usually combined with mid-textures in order to create an approximation of a 3D floor; though this trick is no longer needed now that "3D mid-textures" are supported.

For a reason known only to Randy, the default sprite provided by ZDoom.pk3 is a yellow rectangle with "GROSS HACK" written on it, so in order to use this bridge in other games than Hexen it is necessary to provide replacement sprites.

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class ZBridge : CustomBridge
{
	default
	{
		Args 36, 4, 0, 0;
	}
}

DECORATE definition

Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
ACTOR ZBridge : CustomBridge
{
  Args 36, 4, 0, 0
}