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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Bridge thing
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Actor type
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Bridge
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Game
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(Doom)
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DoomEd Number
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118
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Class Name
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ZBridge
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Spawn ID
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21
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Identifier
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T_BRIDGE
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Classes: CustomBridge→ZBridge
The bridge is a "3D" element that can be placed at any height and allows players and monsters alike to walk upon it. It is usually combined with mid-textures in order to create an approximation of a 3D floor; though this trick is no longer needed now that "3D mid-textures" are supported.
For a reason known only to Randy, the default sprite provided by ZDoom.pk3 is a yellow rectangle with "GROSS HACK" written on it, so in order to use this bridge in other games than Hexen it is necessary to provide replacement sprites.
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Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
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class ZBridge : CustomBridge
{
default
{
Args 36, 4, 0, 0;
}
}
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Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
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ACTOR ZBridge : CustomBridge
{
Args 36, 4, 0, 0
}