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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Hanging corpse with heart ripped out
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Actor type
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Gore
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Game
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(Hexen)
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DoomEd Number
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109
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Class Name
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ZCorpseLynchedNoHeart
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Classes: ZCorpseLynchedNoHeart
An emaciated hanging corpse, its legs broken and its ribcage torn out.
When the game is started, it automatically creates a little blood pool under it. This is a special hard-coded behavior which will be shared by any actor inheriting from it. Its native action A_CorpseBloodDrip spawns blood droplets.
ACTOR ZCorpseLynchedNoHeart native
{
Radius 10
Height 100
+SOLID
+SPAWNCEILING
+NOGRAVITY
action native A_CorpseBloodDrip();
States
{
Spawn:
CPS5 A 140 A_CorpseBloodDrip
Loop
}
}