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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Minotaur brazier
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Actor type
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Interactive object
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Game
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(Hexen)
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DoomEd Number
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8042
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Class Name
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ZFireBull
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Classes: SwitchableDecoration→ZFireBull
→ZFireBullUnlit
This actor needs a description.
ACTOR ZFireBull : SwitchableDecoration
{
Radius 20
Height 80
+SOLID
States
{
Active:
FBUL I 4 Bright A_PlaySound("Ignite")
FBUL J 4 Bright
Spawn:
FBUL ABCDEFG 4 Bright
Loop
Inactive:
FBUL JI 4 Bright
FBUL H -1
Stop
}
}