Classes:ZFireBull

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Minotaur brazier
Actor type Interactive object Game MiniHexenLogoIcon.png (Hexen)
DoomEd Number 8042 Class Name ZFireBull


Classes: SwitchableDecorationZFireBull
 →ZFireBullUnlit
This actor needs a description.

DECORATE definition

ACTOR ZFireBull : SwitchableDecoration
{
  Radius 20
  Height 80
  +SOLID
  States
  {
  Active:
    FBUL I 4 Bright A_PlaySound("Ignite")
    FBUL J 4 Bright
  Spawn:
    FBUL ABCDEFG 4 Bright
    Loop
  Inactive:
    FBUL JI 4 Bright
    FBUL H -1
    Stop
  }
}