|
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
|
Unlit minotaur brazier
|
Actor type
|
Interactive object
|
Game
|
(Hexen)
|
DoomEd Number
|
8043
|
Class Name
|
ZFireBullUnlit
|
Classes: SwitchableDecoration→ZFireBull→ZFireBullUnlit
This actor needs a description.
ACTOR ZFireBullUnlit : ZFireBull
{
States
{
Spawn:
Goto Super::Inactive+2
}
}