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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Poison mushroom
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Actor type
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Hazard
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Game
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(Hexen)
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DoomEd Number
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8104
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Class Name
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ZPoisonShroom
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Classes: PoisonBag→ZPoisonShroom
A type of mushroom that is poisonous; when destroyed, it releases a green cloud the damages (or poisons, in player's case) any creature that is not immune to poison when it comes to contact with it. They often release small bursts of gas with a whistling noise; when several poison mushrooms are in an area the sound can become very noticeable.
ACTOR ZPoisonShroom : PoisonBag
{
Radius 6
Height 20
PainChance 255
Health 30
Mass 0x7fffffff
+SHOOTABLE
+SOLID
+NOBLOOD
+NOICEDEATH
-NOBLOCKMAP
-NOGRAVITY
PainSound "PoisonShroomPain"
DeathSound "PoisonShroomDeath"
action native A_PoisonShroom();
States
{
Spawn:
SHRM A 5 A_PoisonShroom
Goto Pain+1
Pain:
SHRM A 6
SHRM B 8 A_Pain
Goto Spawn
Death:
SHRM CD 5
SHRM E 5 A_PoisonBagInit
SHRM F -1
Stop
}
}