Classes:ZTree

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Tree
Actor type Vegetation Game MiniHexenLogoIcon.png (Hexen)
DoomEd Number 25 Class Name ZTree


Classes: ZTree
This actor needs a description. In Hexen.wad, the sprite is actually named TRE1A0 and is renamed at load-time by ZDoom.

DECORATE definition

ACTOR ZTree
{
  Radius 15
  Height 128
  +SOLID
  States
  {
  Spawn:
    ZTRE A -1
    Stop
  }
}