Classes:Zombie

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Zombie
Actor type Monster Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number 169 Class Name Zombie
Conversation ID 28 Puzzle Item ID N/A


Classes: ActorStrifeHumanoidZombie
Looks like a peasant. Stands there. Gibs when killed.

DECORATE definition

ACTOR Zombie : StrifeHumanoid
{
  Health 31
  Radius 20
  Height 56
  PainChance 0
  +SOLID
  +SHOOTABLE
  +FLOORCLIP
  +CANPASS
  +CANPUSHWALLS
  +ACTIVATEMCROSS
  MinMissileChance 150
  MaxStepHeight 16
  MaxDropOffHeight 32
  Translation 0
  DeathSound "zombie/death"
  CrushPainSound "misc/pcrush"
  States
  {
  Spawn:
    PEAS A 5 A_CheckTerrain
    Loop
  Pain:
    AGRD A 5 A_CheckTerrain
    Loop
  Death:
    GIBS M 5 A_TossGib
    GIBS N 5 A_XScream
    GIBS O 5 A_NoBlocking
    GIBS PQRST 4 A_TossGib
    GIBS U 5
    GIBS V -1
    Stop
  }
}