Classes:Zombie

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do NOT need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it will cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
Zombie
Actor type Monster Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number 169 Class Name Zombie
Conversation ID 28 Puzzle Item ID N/A


Classes: ActorStrifeHumanoidZombie
Looks like a peasant. Stands there. Gibs when killed.

DECORATE definition

ACTOR Zombie : StrifeHumanoid
{
  Health 31
  Radius 20
  Height 56
  PainChance 0
  +SOLID
  +SHOOTABLE
  +FLOORCLIP
  +CANPASS
  +CANPUSHWALLS
  +ACTIVATEMCROSS
  MinMissileChance 150
  MaxStepHeight 16
  MaxDropOffHeight 32
  Translation 0
  DeathSound "zombie/death"
  CrushPainSound "misc/pcrush"
  States
  {
  Spawn:
    PEAS A 5 A_CheckTerrain
    Loop
  Pain:
    AGRD A 5 A_CheckTerrain
    Loop
  Death:
    GIBS M 5 A_TossGib
    GIBS N 5 A_XScream
    GIBS O 5 A_NoBlocking
    GIBS PQRST 4 A_TossGib
    GIBS U 5
    GIBS V -1
    Stop
  }
}