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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Zombie spawner
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Actor type
|
Map spot
|
Game
|
(Strife)
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DoomEd Number
|
170
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Class Name
|
ZombieSpawner
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Conversation ID
|
30
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Puzzle Item ID
|
N/A
|
Classes: ZombieSpawner
Spawns Strife zombies.
ACTOR ZombieSpawner
{
Health 20
+SHOOTABLE
+NOSECTOR
RenderStyle None
ActiveSound "zombie/spawner"
States
{
Spawn:
TNT1 A 175 A_SpawnItemEx("Zombie")
Loop
}
}