Elevator_LowerToNearest

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247:Elevator_LowerToNearest (tag, speed)

  • tag: Tag of affected sector
  • speed: How fast the elevator moves

Lowers the floor and ceiling of the tagged sector so that its floor aligns with the floor of the next lower sector while keeping the same amount of distance between the floor and ceiling.

Examples

Nuvolachalk.png Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.


Conversions from linedef types

The following Doom map format types can be converted as Elevator_LowerToNearest:

Type Conversion Trigger
MiniBoomLogoIcon.pngBoom 231:W1 Elevator To Lower Floor Elevator_LowerToNearest (tag, 32) Player Cross
MiniBoomLogoIcon.pngBoom 232:WR Elevator To Lower Floor Elevator_LowerToNearest (tag, 32) Player Cross, Repeatable
MiniBoomLogoIcon.pngBoom 233:S1 Elevator To Lower Floor Elevator_LowerToNearest (tag, 32) Player Use
MiniBoomLogoIcon.pngBoom 234:SR Elevator To Lower Floor Elevator_LowerToNearest (tag, 32) Player Use, Repeatable