File:OpenGL.png
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OpenGL.png (60 × 25 pixels, file size: 3 KB, MIME type: image/png)
File history
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Date/Time | Thumbnail | Dimensions | User | Comment | |
---|---|---|---|---|---|
current | 11:59, 18 July 2008 | 60 × 25 (3 KB) | Gez (talk | contribs) | ||
11:55, 18 July 2008 | 60 × 25 (2 KB) | Gez (talk | contribs) | Something to generalize hardware rendering features that are not in ZDoom but are common to derived sourceports (GZDoom, ScoreDoom, Skulltag and so forth) without being exclusive to any one of them. | ||
11:55, 18 July 2008 | 60 × 25 (2 KB) | Gez (talk | contribs) | Something to generalize hardware rendering features that are not in ZDoom but are common to derived sourceports (GZDoom, ScoreDoom, Skulltag and so forth) without being exclusive to any one of them. |
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File usage
The following 57 pages use this file:
- Action specials
- Actor flags
- CVARs:Display
- Classes
- Display options
- Dynamic light
- FraggleScript
- GLDEFS
- Hierarchical class list
- MAPINFO
- MAPINFO options for GZDoom's GL renderer
- MODELDEF
- Mirror
- Model format
- OpenGL options
- Particles
- SHADERS
- Sector
- Sector SetContents
- Sector SetPlaneReflection
- Special lumps
- Supported data formats
- Texture options
- Using dither
- Template:Categories by type
- Template:OpenGL
- Template:OpenGLsmall
- Category:Ammo
- Category:Armor
- Category:Artifact
- Category:Breakable
- Category:Bridge
- Category:Decoration
- Category:Dynamic light
- Category:Explosive
- Category:Gibs
- Category:Gore
- Category:Hazard
- Category:Health
- Category:Interactive object
- Category:Internal
- Category:Key
- Category:Light source
- Category:Map spot
- Category:Miscellaneous
- Category:Monster
- Category:Player
- Category:Power
- Category:Powerup
- Category:Puzzle item
- Category:Quest item
- Category:SFX
- Category:Script thing
- Category:Spawnable
- Category:Token
- Category:Vegetation
- Category:Weapon