Floor_RaiseAndCrush

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28:Floor_RaiseAndCrush (tag, speed, crush [,crushmode])


  • tag: Tag of affected sector
  • speed: How quickly the floor moves
  • crush: Amount of damage to apply
  • crushmode: Sets the crushing mode

Raises the floor to a height of 8 units below the ceiling and applies crushing damage to anything standing on it. If tag is 0, then the sector on the line's back side is used.

Examples

Nuvolachalk.png Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.