Floor_RaiseToNearest

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25:Floor_RaiseToNearest (tag, speed)


  • tag: Tag of affected sector
  • speed: How quickly the floor moves

Raises a tagged sector's floor to the height of the next higher surrounding floor. If tag is 0, then the sector on the line's back side is used.

Examples

Nuvolachalk.png Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.

Conversions from linedef types

The following Doom map format types can be converted as Floor_RaiseToNearest:

Type Conversion Trigger
MiniDoomLogoIcon.pngDoom 18:S1 Floor To Higher Adjacent Floor Floor_RaiseToNearest(tag, 8) Player Use
MiniStrifeLogoIcon.pngStrife 18:S1 Floor To Higher Adjacent Floor Floor_RaiseToNearest(tag, 8) Player Use
MiniDoomLogoIcon.pngDoom 69:SR Floor To Higher Adjacent Floor Floor_RaiseToNearest(tag, 8) Player Use, Repeatable
MiniStrifeLogoIcon.pngStrife 69:SR Floor To Higher Adjacent Floor Floor_RaiseToNearest(tag, 8) Player Use, Repeatable
MiniDoomLogoIcon.pngDoom 119:W1 Floor To Higher Adjacent Floor Floor_RaiseToNearest(tag, 8) Player Cross
MiniStrifeLogoIcon.pngStrife 119:W1 Floor To Higher Adjacent Floor Floor_RaiseToNearest(tag, 8) Player Cross
MiniDoomLogoIcon.pngDoom 128:WR Floor To Higher Adjacent Floor Floor_RaiseToNearest(tag, 8) Player Cross, Repeatable
MiniStrifeLogoIcon.pngStrife 128:WR Floor To Higher Adjacent Floor Floor_RaiseToNearest(tag, 8) Player Cross, Repeatable
MiniDoomLogoIcon.pngDoom 129:WR Floor To Higher Floor Fast Floor_RaiseToNearest(tag, 32) Player Cross, Repeatable
MiniStrifeLogoIcon.pngStrife 129:WR Floor To Higher Floor Fast Floor_RaiseToNearest(tag, 32) Player Cross, Repeatable
MiniDoomLogoIcon.pngDoom 130:W1 Floor To Higher Floor Fast Floor_RaiseToNearest(tag, 32) Player Cross
MiniStrifeLogoIcon.pngStrife 130:W1 Floor To Higher Floor Fast Floor_RaiseToNearest(tag, 32) Player Cross
MiniDoomLogoIcon.pngDoom 131:S1 Floor To Higher Floor Fast Floor_RaiseToNearest(tag, 32) Player Use
MiniStrifeLogoIcon.pngStrife 131:S1 Floor To Higher Floor Fast Floor_RaiseToNearest(tag, 32) Player Use
MiniDoomLogoIcon.pngDoom 132:SR Floor To Higher Floor Fast Floor_RaiseToNearest(tag, 32) Player Use, Repeatable
MiniStrifeLogoIcon.pngStrife 132:SR Floor To Higher Floor Fast Floor_RaiseToNearest(tag, 32) Player Use, Repeatable