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For more information on this article, visit the GZDoom page on the Doom Wiki.

GZDoom is a 3D-accelerated Doom source port based on ZDoom coded and maintained by Christoph Oelckers. The most recent stable version is 4.10.0.


GZDoom features an OpenGL renderer and lots of new features, among them:

It was originally based on the 2.0.96x community build but is now based on official versions of ZDoom, occasionally using slightly newer Git code. The source is of course available.

Dynamic lights and brightmaps

GZDoom comes with a file entitled lights.pk3, which contains dynamic light definitions for relevant standard Doom, Heretic, Hexen and Strife actors, and a file entitled brightmaps.pk3 which contain brightmaps for many of these games' sprites. Loading these files automatically or not can be toggled from the IWAD selection box.

See also

External links