IsFrozen
Jump to navigation
Jump to search
Note: This feature is for ZScript only. |
bool IsFrozen()
Usage
Checks if the actor is frozen. This doesn't account for the FROZEN flags but instead checks to see if the level is frozen. This will return false if the Actor has the NOTIMEFREEZE flag set or is a player. Players will only be frozen if they're not on the same team as the activator of a time freeze powerup.
Return value
Returns true if the Actor is currently frozen.
Examples
![]() |
Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated. |